Registered players can save game high scores on their games.
How to play Fun Arcade games instructions are located below the flash game.
Traditionally, the goal of these games is to have the desired partner fall in love and have a relationship with the player character, but the requirements for gaining a "good end" differ from game to game.
While the plots of otome games differ greatly, there is usually a single female main character, and several good-looking males of varying "types".
(See for example, the difference between the series, which is very close to a Visual Novel style of gameplay, and the DOA Xtreme series, which is the closest thing to a true Dating Sim with mass-market appeal in the US.) If the game plays out like a Choose Your Own Adventure, that's a Visual Novel.
If it feels like you're playing an RPG, trying to keep track of everyone's feelings about you and giving out presents, that's a Dating Sim.
Mc Kenzie & Co (1995) from American Laser Games and Girl's Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past.
Some Sim Date games have been made into Harem anime, though the result is usually nothing special due to the removal of sex and the fact that the narrative can no longer focus on any single character.
Because there is almost no market for true Dating Sim games outside of Japan, it's a frequent misunderstanding among western gamers that "Dating Sim" is the general term for all ren'ai (romantic love) games.
In fact, many romance games are Visual Novels, which is a much different game style.
Gameplay occasionally does not particularly focus on romance, even if there are several characters whose "routes" you can follow.
In the visual novel examples of the genre, the player proceeds in the story by selecting dialogue or action choices which affect their relationships in a decision tree format.